GachaTracker

13b Individual Lab: Two Project-Specific Data Visualizations - Philip Camuto - ACAD 274

Underlying Data: Global Gacha Game Revenue (February 2026)

Revenue and engagement metrics sourced from GachaTracker project database. All figures in USD.

Game Publisher Feb Revenue Jan Revenue MoM Change Active Banners Avg Pity Player Sentiment
GI
Genshin Impact
HoYoverse $98.2M $117.3M -16.3% 2 76 62%
SR
Honkai: Star Rail
HoYoverse $112.5M $105.8M +6.3% 3 80 78%
WW
Wuthering Waves
Kuro Games $86.4M $36.0M +140.2% 4 70 85%
DB
DB Dokkan Battle
Bandai Namco $74.9M $42.8M +75.0% 5 55 81%
FG
Fate/Grand Order
Aniplex $67.8M $71.2M -4.8% 2 90 70%
NM
Naruto Mobile
Tencent $41.3M $47.2M -12.5% 3 60 55%
ZZ
Zenless Zone Zero
HoYoverse $89.1M $82.4M +8.1% 3 75 82%
AK
Arknights
Yostar $52.7M $48.9M +7.8% 2 50 88%
BA
Blue Archive
Nexon $32.7M $29.4M +11.2% 2 65 91%
Total Market $655.6M $581.0M +12.8% 26 69 avg 77% avg

Data Visualizations

Two visualizations exploring revenue distribution and the relationship between game monetization and player satisfaction.

Visualization 1: Monthly Revenue Comparison by Game

Grouped bar chart comparing January vs February 2026 revenue across all tracked gacha titles. Highlights which games grew or contracted month-over-month.

Visualization 2: Gacha Pity System vs Player Sentiment

Scatter plot exploring correlation between average pity count (pulls to guarantee) and player sentiment score. Bubble size represents February revenue. Lower pity with higher sentiment suggests more player-friendly monetization.