13b Individual Lab: Two Project-Specific Data Visualizations - Philip Camuto - ACAD 274
Revenue and engagement metrics sourced from GachaTracker project database. All figures in USD.
| Game | Publisher | Feb Revenue | Jan Revenue | MoM Change | Active Banners | Avg Pity | Player Sentiment |
|---|---|---|---|---|---|---|---|
Genshin Impact |
HoYoverse | $98.2M | $117.3M | -16.3% | 2 | 76 | 62% |
Honkai: Star Rail |
HoYoverse | $112.5M | $105.8M | +6.3% | 3 | 80 | 78% |
Wuthering Waves |
Kuro Games | $86.4M | $36.0M | +140.2% | 4 | 70 | 85% |
DB Dokkan Battle |
Bandai Namco | $74.9M | $42.8M | +75.0% | 5 | 55 | 81% |
Fate/Grand Order |
Aniplex | $67.8M | $71.2M | -4.8% | 2 | 90 | 70% |
Naruto Mobile |
Tencent | $41.3M | $47.2M | -12.5% | 3 | 60 | 55% |
Zenless Zone Zero |
HoYoverse | $89.1M | $82.4M | +8.1% | 3 | 75 | 82% |
Arknights |
Yostar | $52.7M | $48.9M | +7.8% | 2 | 50 | 88% |
Blue Archive |
Nexon | $32.7M | $29.4M | +11.2% | 2 | 65 | 91% |
| Total Market | $655.6M | $581.0M | +12.8% | 26 | 69 avg | 77% avg | |
Two visualizations exploring revenue distribution and the relationship between game monetization and player satisfaction.
Grouped bar chart comparing January vs February 2026 revenue across all tracked gacha titles. Highlights which games grew or contracted month-over-month.
Scatter plot exploring correlation between average pity count (pulls to guarantee) and player sentiment score. Bubble size represents February revenue. Lower pity with higher sentiment suggests more player-friendly monetization.